ArcaboGAMES

SERVICES / HTML5 CASUAL GAMES

HTML5 casual & web games

Games that meet players where they already are: in a browser tab, on a phone, between two other things.

From $4,000

Brief us on your casual game
Illustration of Arch, the Arcabo Games mascot, juggling a ball, a cube and a ring
Arch, our mascot, keeping three things in the air.

What you get.

Slots are our main work, but the same skills build good casual games: a clear core loop, readable art, animation that explains what happened, and a client that loads fast in a browser. We build HTML5 casual games for publishers and portals that need a small team with craft.

Good fits.

Where web games go.

Most casual web games reach players through portals and publishers. Poki, CrazyGames and GameDistribution each run their own developer programme, with their own technical requirements, review process and commercial terms. We build to the requirements of the route you choose, including their SDKs, loading and size limits, and ad or save integrations where the portal provides them.

We do not publish games ourselves. You own the relationship with the portal or publisher, and we make sure the build is ready for it.

How it works.

  1. Find the fun. We start with your players, your idea and the one loop worth repeating, and agree the first playable milestone.
  2. Build the world. Design, development and art move together, reviewed in playable steps with clear decisions at each milestone.
  3. Make it feel right. We test the interactions, refine the details and hand over a game your team can build on.

The stack.

We build casual games in PixiJS with Svelte for the interface, the same stack as our slot games, and use Spine for character animation. If your publisher needs a different engine, tell us early.

Pricing.

From $4,000

Includes a playable prototype of the core loop. Final quotes follow a short scoping call.

Brief us on your casual game

Questions studios ask.

Can we start with a prototype?

Yes, and we recommend it. A focused prototype of the core loop is the cheapest way to find out whether the game is worth building in full.

Do you publish games yourselves?

No. We build for your publishing route, whether that is a portal, a publisher or your own site, and prepare the build for its requirements.

Which engines do you use?

PixiJS for the game, Svelte for the interface and Spine for animation. We can discuss other HTML5 engines if your project or publisher requires one.