ArcaboGAMES

Small studio. Big worlds.

Slot game art, animation
& development studio

Symbols, Spine animation, HTML5 frontends and maths.
From the first sketch to an approved game.

Independent minds.
A shared love of play.
An impossible ivory staircase inside a sculptural orange gateway
DIFFERENT WORLDS. SAME CHARACTER.

SLOT ART / ANIMATION / FRONTEND / MATH & RTP

A LITTLE CURIOSITY GOES A LONG WAY.

Different games.
Same curiosity.

Expressive ink. Sunken treasure.
Two cluster slots from our own studio, both in development: the art, the animation and the interfaces that bring them together.

Inkfall title surrounded by colourful illustrated stationery characters

01 / PERSONALITY IN EVERY MARK

Inkfall

A cast of ink, paper and wonderfully bad attitudes.

Cluster slot · Character art
In development
Brine and Gold underwater game with sea creatures, golden treasures and a sunken vault

02 / BENEATH THE SURFACE

Brine & Gold

A sunken vault. A world of unexpected treasure.

Cluster slot · Game interface
In development

Selected studio projects. Original game artwork, implemented interfaces and project breakdowns.

Built around
your game.

A complete slot or a focused piece of it.
Let’s find where we can make the difference.

01

Slot art & symbol design

Symbols that read at a glance on a busy board, in one coherent world.

From $4,500

Explore slot art
02

Slot animation in Spine

Idles, wins, anticipation and big-win moments that explain the game.

From $3,500

Explore slot animation
03

HTML5 slot development

The whole game in one team, on your RGS or the Engine web-sdk.

Full slots typically $25,000 to $45,000

Explore slot development
04

Slot math & RTP

Paytables, volatility and hit frequency, simulated and reconciled.

From $2,500

Explore slot math
05

Engine publishing

Art, frontend, math-sdk and review-ready packaging for Engine publishers.

Engine starter from $6,500

Explore Engine publishing

From concept
to approved game.

01

Art.

Symbols, backgrounds and UI designed as one system and tested at real size on your grid.

02

Animation.

Idles, wins and features animated in Spine, reviewed running in the game.

03

Frontend.

A PixiJS and Svelte client for mobile and desktop, connected to your RGS or Engine.

04

Math & RTP.

A simulated model, tuned with the game flow and reconciled against the target RTP.

05

Review.

QA, compliance checks and a package ready for your platform or Engine review.

Arch, Arcabo’s orange gateway mascot with a mischievous expressionMEET ARCH. MIND THE ATTITUDE.

INDEPENDENT SLOT GAME STUDIO

Serious about craft.
Curious about
everything else.

Arcabo is a small independent slot game studio with a simple point of view: the best games have character. In the worlds they build, the way they move, and the little details players remember.

Different projects deserve different worlds. We bring the same curiosity to each one.

Tell us what you’re imagining

Let’s make a slot
worth playing.

A rough idea, a brief, or a slot that needs
another pair of curious minds.

Build your project brief

Before we press play.

Can you work on an existing slot?

Yes. Tell us what is already built, from art files to code and maths, and where you need help. We can take on a focused piece or finish the whole game.

Do you build for Engine?

Yes. We build art, the web-sdk frontend and the math-sdk model for publishers on Engine, formerly Stake Engine, and prepare the game for review.

What should a brief include?

The theme, the grid and mechanic, your platform or RGS, the current stage and any timing or budget constraints. References are welcome, and it is fine if some answers are still open.

How are scope and pricing agreed?

Each service page shows a starting price. After reviewing your brief, we agree deliverables, milestones and budget, so the scope fits the game.