ArcaboGAMES
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DEVELOPMENT PROJECT

Inkfall

A cast of ink, paper and wonderfully bad attitudes.

Genre
Cluster-pays slot
Grid
7x7
Focus
Character design, game interface & animation
Built with
Svelte · PixiJS · Spine
Format
Browser game
Status
In development
Inkfall title surrounded by colourful illustrated stationery characters
Character and title artwork used in the project.Full-size image (opens in a new tab)

THE BRIEF

What the game needed.

Give a collection of everyday drawing tools distinct personalities while keeping them readable together on a game board.

A decision that shaped it.

Cyan, magenta, orange and warm yellow separate the cast. Thick outlines and exaggerated expressions make the personalities readable without relying on tiny detail.

WORK IN THE PROJECT

What came together.

  • A coordinated cast of stationery characters and title artwork.
  • A browser game frontend with cluster presentation, interface components and animation that responds to gameplay.
  • Spine-based character assets alongside a repeatable animation review process.

The implemented result.

The project combines a Svelte and PixiJS frontend with Spine assets. The loading artwork and board capture show how the same visual language carries from the title into the game.

Inkfall is a cluster-pays slot on a 7x7 grid, so every symbol has to hold its own at a small size next to six others of its kind. That constraint shaped the art from the first sketch: bold silhouettes, one strong colour per character and animation that stays readable when a whole cluster wins at once.

Development project. Shown as studio development work.

Inkfall development cluster board filled with the illustrated ink and stationery symbol set
Early development capture showing the full symbol set together on the 7x7 cluster board.Full-size image (opens in a new tab)

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